[EN] One of the main resources used by university students to learning is YouTube channels. Taking advantage of this use in the university people, we have designed an EA model that mixes traditional elements such as master classes, with innovative elements like educational videos, which we have integrated into YouTube. The contents of this channel have been selected by the teachers of the subject according to the educational way that the student must follow. Also, has been included all those contents that have been proposed by the students. In this paper, we present the design and use of the Student Work Guide, as the main tool in the implementation of this EA model, which we have called “Vaula”. This guide contains the educational path t...
The final research work takes a tour of the existing ways of teaching and learning in the midst of a...
The final research work takes a tour of the existing ways of teaching and learning in the midst of a...
Los videojuegos han revelado su capacidad interactiva y su proximidad a los públicos juveniles. De a...
[EN] The teaching model based on the master class and one-way communication, with the student, has g...
[EN] Proper use of multimedia resources in higher education can actively involve students and lead t...
YouTube és la plataforma de referència per a la cerca de materials educatius audiovisuals tant des d...
El presente trabajo contiene 26 gráficas de pastel que muestran el cambio paulatino en el uso de las...
Teaching and training future designers for the contemporary work field require lecturers and instruc...
“Augmented reality” (AR) is presented as technology that harmonizes, in real time and with user coll...
[EN] In this project, we address video-review as a means of expressing reflection and a didactic too...
La educación a través de la historia ha representado el pilar de la sociedad para construirla y tra...
“Augmented reality” (AR) is presented as technology that harmonizes, in real time and with user coll...
[EN] This communication presents an educational experience with pre-universitary students consisting...
Con la aparición del Espacio Europeo de Educación Superior (EEES), se ha requerido la transformación...
En el proceso de formación de maestros y maestras de Primaria para la enseñanza de las ciencias exis...
The final research work takes a tour of the existing ways of teaching and learning in the midst of a...
The final research work takes a tour of the existing ways of teaching and learning in the midst of a...
Los videojuegos han revelado su capacidad interactiva y su proximidad a los públicos juveniles. De a...
[EN] The teaching model based on the master class and one-way communication, with the student, has g...
[EN] Proper use of multimedia resources in higher education can actively involve students and lead t...
YouTube és la plataforma de referència per a la cerca de materials educatius audiovisuals tant des d...
El presente trabajo contiene 26 gráficas de pastel que muestran el cambio paulatino en el uso de las...
Teaching and training future designers for the contemporary work field require lecturers and instruc...
“Augmented reality” (AR) is presented as technology that harmonizes, in real time and with user coll...
[EN] In this project, we address video-review as a means of expressing reflection and a didactic too...
La educación a través de la historia ha representado el pilar de la sociedad para construirla y tra...
“Augmented reality” (AR) is presented as technology that harmonizes, in real time and with user coll...
[EN] This communication presents an educational experience with pre-universitary students consisting...
Con la aparición del Espacio Europeo de Educación Superior (EEES), se ha requerido la transformación...
En el proceso de formación de maestros y maestras de Primaria para la enseñanza de las ciencias exis...
The final research work takes a tour of the existing ways of teaching and learning in the midst of a...
The final research work takes a tour of the existing ways of teaching and learning in the midst of a...
Los videojuegos han revelado su capacidad interactiva y su proximidad a los públicos juveniles. De a...